![]() ![]() Please have a look at the documentation mentioned above for details. Older ISA soundcards may need the ns558 module, which is a standard gameport module.Īs you can see, there are many different modules related to getting your joystick working in Linux, so everything is not covered here. If your joystick is plugging in to a gameport provided by your soundcard, you will need your soundcard drivers loaded - however, some cards, like the Soundblaster Live, have a specific gameport driver ( emu10k1-gp). ![]() Many older joysticks will work with the simple analog module. Some joysticks need specific modules, such as the Microsoft Sidewinder controllers ( sidewinder), or the Logitech digital controllers ( adi). Alternatively, see documentation from the latest kernel. You can browse the kernel source tree at by clicking the "browse" (cgit - the git frontend) link for the kernel that you are using, then clicking the "tree" link near the top. If you have the kernel sources downloaded, have a look at Documentation/input/joydev/. Unfortunately, official kernel packages do not include what we need. Unless you are using very old joystick that uses Gameport or a proprietary USB protocol, you will need just the generic USB Human Interface Device (HID) modules.įor an extensive overview of all joystick related modules in Linux, you will need access to the Linux kernel sources - specifically the Documentation section. SDL2 supports only the new evdev interface. While SDL1 defaults to evdev interface you can force it to use the old Joystick API by setting the environment variable SDL_JOYSTICK_DEVICE=/dev/input/js0. Most new games will default to the evdev interface as it gives more detailed information about the buttons and axes available and also adds support for force feedback. Symbolic links to those devices are also available in /dev/input/by-id/ and /dev/input/by-path/ where the legacy Joystick API has names ending with -joystick while the evdev have names ending with -event-joystick. dev/input/jsX maps to the Joystick API interface and /dev/input/event* maps to the evdev ones (this also includes other input devices such as mice and keyboards). Linux has two different input systems for gamepads – the original Joystick interface and the newer evdev-based interface. (Discuss in Talk:Gamepad#Joystick API vibration support) Q: I'm having issues running some games.Reason: Need info about differences between API, how to switch between them.Q: Is there a Hotkeys cheat sheet for the various emulators?Ī: Sure, just visit the EmuDeck Wiki for a more detailed.Simply launch the app from your desktop and the app will update itself upon launch. Q: How can I get notified of new updates?Ī: You can join the EmuDeck Discord, and the EmuDeck team will announce when a new update is live.Limitations that will prevent EmuDeck to work as intended. Q: Are you planning on releasing a Flatpak?Ī: Unfortunately creating an EmuDeck Flatpak is not possible at this time.A: EmuDeck currently only supports using RetroArch from the Discover store.Q: Do you use RetroArch from the Discover store or from Steam?.A: EmuDeck is beta testing the Windows Edition right now.A: EmuDeck currently supports the Anbernic Win600 and other devices running HoloISO.Q: Does EmuDeck run on other Steam OS devices?.These tools do require you to set a sudo password, but they are completely optional. EmuDeck does allow you to install plugins like PowerTools which will allow you to manage performance settings. Using the same sources you would use if you were to install them manually.ĮmuDeck configures these emulators and creates an easy to use folder directory to simplify the setup process.Ī: No. Add some of your ROMs to your Steam library and manage the rest in EmulationStation-DE!Ī: Yes! EmuDeck does not actually install on your system. Click "Return to Game Mode" on your desktop and your EmuDeck install is now complete!ĮmulationStation-DE: Interested in using EmulationStation-DE as a front-end? Select the EmulationStationDE parser in Steam ROM Manager. The first time may take a few moments, After it saves successfully, your selected ROMs and tools will be added to your Steam library. Enable which parsers you would like to use.Īfter you have selected your parsers: Click on Preview. Each parser corresponds to an emulator or tool. Copy your games to the Emulation/roms folder created by the installer.Copy the installer to your Steam Deck's desktop. Switch to Desktop Mode by pressing the STEAM button, then the Power button, and select Switch to Desktop.SD Cards need to be formatted as ext4 (or btrfs) to be compatible with EmuDeck. Format your SD Card in Game Mode on SteamOS. ![]()
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